; gdi+ ahk tutorial 1 written by tic (Tariq Porter) ; Requires Gdip.ahk either in your Lib folder as standard library or using #Include ; ; Tutorial to draw a single ellipse and rectangle to the screen #SingleInstance, Force #NoEnv SetBatchLines, -1 ; Uncomment if Gdip.ahk is not in your standard library ;#Include, Gdip.ahk ; Start gdi+ If !pToken := Gdip_Startup() { MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system ExitApp } OnExit, Exit ; Set the width and height we want as our drawing area, to draw everything in. This will be the dimensions of our bitmap Width := 600, Height := 400 ; Create a layered window (+E0x80000 : must be used for UpdateLayeredWindow to work!) that is always on top (+AlwaysOnTop), has no taskbar entry or caption Gui, 1: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop ; Show the window Gui, 1: Show, NA ; Get a handle to this window we have created in order to update it later hwnd1 := WinExist() ; Create a gdi bitmap with width and height of what we are going to draw into it. This is the entire drawing area for everything hbm := CreateDIBSection(Width, Height) ; Get a device context compatible with the screen hdc := CreateCompatibleDC() ; Select the bitmap into the device context obm := SelectObject(hdc, hbm) ; Get a pointer to the graphics of the bitmap, for use with drawing functions G := Gdip_GraphicsFromHDC(hdc) ; Set the smoothing mode to antialias = 4 to make shapes appear smother (only used for vector drawing and filling) Gdip_SetSmoothingMode(G, 4) ; Create a fully opaque red brush (ARGB = Transparency, red, green, blue) to draw a circle pBrush := Gdip_BrushCreateSolid(0xffff0000) ; Fill the graphics of the bitmap with an ellipse using the brush created ; Filling from coordinates (100,50) an ellipse of 200x300 Gdip_FillEllipse(G, pBrush, 100, 50, 200, 300) ; Delete the brush as it is no longer needed and wastes memory Gdip_DeleteBrush(pBrush) ; Create a slightly transparent (66) blue brush (ARGB = Transparency, red, green, blue) to draw a rectangle pBrush := Gdip_BrushCreateSolid(0x660000ff) ; Fill the graphics of the bitmap with a rectangle using the brush created ; Filling from coordinates (250,80) a rectangle of 300x200 Gdip_FillRectangle(G, pBrush, 250, 80, 300, 200) ; Delete the brush as it is no longer needed and wastes memory Gdip_DeleteBrush(pBrush) ; Update the specified window we have created (hwnd1) with a handle to our bitmap (hdc), specifying the x,y,w,h we want it positioned on our screen ; So this will position our gui at (0,0) with the Width and Height specified earlier UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height) ; Select the object back into the hdc SelectObject(hdc, obm) ; Now the bitmap may be deleted DeleteObject(hbm) ; Also the device context related to the bitmap may be deleted DeleteDC(hdc) ; The graphics may now be deleted Gdip_DeleteGraphics(G) Return ;####################################################################### Exit: ; gdi+ may now be shutdown on exiting the program Gdip_Shutdown(pToken) ExitApp Return